============================================================
Datum:		September 23rd 2011
Titel:		Shibam
File:		shibam_1.3.pk3
Autor:		Victor "DaEngineer" Karp
Email:		daengineer [at] gmx [dot] de
Blog:		http://victorkarp.wordpress.com

		
Shibam's name and look are based on a desert city in Yemen; but some high-tech 
elements can also be found. I wanted to achieve two things with this map I
was unable to combine until now: good gameplay AND turning away from the standard
Quake 3 look. Because of this, Shibam has much more vertical gemeplay compared
to my previous maps. There are endless possibilities to get from A to B and as
few borders as possible - almost every visible place can be reached.
============================================================
Map information

Tourney:		Yes			
Deathmatch:		Yes, 2-3 players are fun
Team Deathmatch:	Yes, 2on2 works well
CTF:			No
Bot File (aas):		Yes
New sound effects:	Yes
New Textures:		Yes
New Music:		No

How to play:      	Place shibam_v1.2.pk3 in your baseq3 directory. The map
			is selectable in the skirmish menu                  	
============================================================
Map is based on:	Photos of the desert city Shibam. Only the city's
			look was payed attention to, not the actual layout
Editor:         	GtkRadiant 1.5.0
Other tools:		q3ase, Notepad, Photoshop
Known bugs:		Bots don't use the jump pad behind the RL
============================================================
Credits

Most textures are based on textures from www.cgtextures.com. Others
are edited standard Q3 textures.

The airflow texture is based on the Quake 3 firegorre texture and was
edited by sst13. Visit him on http://sst13.net

The sound effect sound/misc/windfly.wav was taken from Quake 1.

The sound effects gatter.wav and wooden_door.wav were made by
Patrick "Scout" Schotte. Visit him on http://patrickschotte.wordpress.com
============================================================
I would like to thank...

Stefan "sst13" Scholz. I've seen the pipe system the first time in your
map "13qdm17". Many thanks for the airflow texture together with the shader
and your mapfile for a better understanding how this stuff works!

Patrick "Scout" Schotte. If you didn't help me almost every day with this
map and even contributed some brushwork and sound effects to it, Shibam
would never have been as much fun as it is now!

The members of www.mappingbase.de and www.quake3world.com. You contributed
a lot to this map!
============================================================
Distribution / Copyright / Permissions 

Copyright (c) 2011 Victor "DaEngineer" Karp 
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON ANY PORTABLE
DEVICE OR UPLOADED TO THE INTERNET WITHOUT PRIOR WRITTEN PERMISSION.
============================================================